)>}]
شركة التطبيقات المتكاملة لتصميم وبرمجة البرمجيات الخاصة ش.ش.و.
Integrated Applications Programming Company
Home » Code Library » Sound (Ia.Cl.Models)

Public general use code classes and xml files that we've compiled and used over the years:

Sound support class.

    1: #if WFA
    2: using System;
    3: using System.Runtime.InteropServices;
    4:  
    5: namespace Ia.Cl.Models
    6: {
    7:     ////////////////////////////////////////////////////////////////////////////
    8:  
    9:     /// <summary publish="true">
   10:     /// Sound support class.
   11:     /// </summary>
   12:     /// <remarks> 
   13:     /// Copyright � 2001-2015 Jasem Y. Al-Shamlan (info@ia.com.kw), Integrated Applications - Kuwait. All Rights Reserved.
   14:     ///
   15:     /// This library is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by
   16:     /// the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
   17:     ///
   18:     /// This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
   19:     /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
   20:     /// 
   21:     /// You should have received a copy of the GNU General Public License along with this library. If not, see http://www.gnu.org/licenses.
   22:     /// 
   23:     /// Copyright notice: This notice may not be removed or altered from any source distribution.
   24:     /// </remarks>
   25:     public abstract class Sound
   26:     {
   27:         ////////////////////////////////////////////////////////////////////////////
   28:  
   29:         /// <summary>
   30:         /// </summary>
   31:         public Sound() { }
   32:  
   33:         ////////////////////////////////////////////////////////////////////////////
   34:  
   35:         /// <summary>
   36:         ///
   37:         /// </summary>
   38:         [DllImport("WinMM.dll")]
   39:         public static extern bool PlaySound(string fname, int Mod, int flag);
   40:  
   41:         // these are the SoundFlags we are using here, check mmsystem.h for more 
   42:         private static int SND_PURGE = 0x0040; // purge non-static events 
   43:         private static int SND_ASYNC = 0x0001; // play asynchronously 
   44:         //private static int SND_SYNC = 0x0000; // play synchronously (default) 
   45:         private static int SND_NODEFAULT = 0x0002; // silence (!default) if sound not found 
   46:         //private static int SND_MEMORY = 0x0004; // pszSound points to a memory file 
   47:         //private static int SND_LOOP = 0x0008; // loop the sound until next sndPlaySound 
   48:         //private static int SND_NOSTOP = 0x0010; // don't stop any currently playing sound 
   49:         private static int SND_NOWAIT = 0x00002000; // don't wait if the driver is busy 
   50:         //private static int SND_ALIAS = 0x00010000; // name is a registry alias 
   51:         //private static int SND_ALIAS_ID = 0x00110000; // alias is a predefined ID 
   52:         private static int SND_FILENAME = 0x00020000; // name is file name 
   53:         //private static int SND_RESOURCE = 0x00040004; // name is resource name or atom 
   54:  
   55:         ////////////////////////////////////////////////////////////////////////////
   56:  
   57:         /// <summary>
   58:         ///
   59:         /// </summary>
   60:         public static void Play(string fname)
   61:         {
   62:             //StopPlay(); 
   63:             PlaySound(fname, 0, SND_ASYNC | SND_NODEFAULT | SND_FILENAME | SND_NOWAIT);
   64:         }
   65:  
   66:         ////////////////////////////////////////////////////////////////////////////
   67:  
   68:         /// <summary>
   69:         ///
   70:         /// </summary>
   71:         public static void Stop()
   72:         {
   73:             PlaySound(null, 0, SND_PURGE);
   74:         }
   75:  
   76:         ////////////////////////////////////////////////////////////////////////////
   77:         ////////////////////////////////////////////////////////////////////////////
   78:     }
   79: }
   80: #endif