)>}]
شركة التطبيقات المتكاملة لتصميم وبرمجة البرمجيات الخاصة ش.ش.و.
Integrated Applications Programming Company
Home » Code Library » Tag (Ia.Cl.Models.Nfc)

Public general use code classes and xml files that we've compiled and used over the years:

TAG NFC Near-Field Communication (NFC) Support Entity functions

    1: using System;
    2: using System.ComponentModel.DataAnnotations;
    3: using System.ComponentModel.DataAnnotations.Schema;
    4:  
    5: namespace Ia.Cl.Models.Nfc
    6: {
    7:     ////////////////////////////////////////////////////////////////////////////
    8:  
    9:     /// <summary publish="true">
   10:     /// TAG NFC Near-Field Communication (NFC) Support Entity functions
   11:     /// </summary>
   12:     /// <remarks> 
   13:     /// Copyright © 2020-2021 Jasem Y. Al-Shamlan (info@ia.com.kw), Integrated Applications - Kuwait. All Rights Reserved.
   14:     ///
   15:     /// This library is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by
   16:     /// the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
   17:     ///
   18:     /// This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
   19:     /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
   20:     /// 
   21:     /// You should have received a copy of the GNU General Public License along with this library. If not, see http://www.gnu.org/licenses.
   22:     /// 
   23:     /// Copyright notice: This notice may not be removed or altered from any source distribution.
   24:     /// </remarks> 
   25:     public partial class Tag
   26:     {
   27:         ////////////////////////////////////////////////////////////////////////////
   28:  
   29:         /// <summary>
   30:         ///
   31:         /// </summary>
   32:         public Tag() { }
   33:  
   34:         /// <summary/>
   35:         [Key, DatabaseGenerated(DatabaseGeneratedOption.None)]
   36:         public string Id { get; set; }
   37:  
   38:         /// <summary/>
   39:         public string UId { get; set; }
   40:  
   41:         /// <summary/>
   42:         public int TypeId { get; set; }
   43:  
   44:         /// <summary/>
   45:         public int ProjectId { get; set; }
   46:  
   47:         /// <summary/>
   48:         public int Counter { get; set; }
   49:  
   50:         /// <summary/>
   51:         public string Payload { get; set; }
   52:  
   53:         /// <summary/>
   54:         public DateTime Created { get; set; }
   55:  
   56:         /// <summary/>
   57:         public DateTime Updated { get; set; }
   58:  
   59:         /// <summary/>
   60:         public DateTime Interacted { get; set; }
   61:  
   62:         /// <summary/>
   63:         public System.Guid UserId { get; set; }
   64:  
   65:         ////////////////////////////////////////////////////////////////////////////
   66:  
   67:         /// <summary>
   68:         ///
   69:         /// </summary>
   70:         public bool Update(Tag updatedTag)
   71:         {
   72:             // below: this will not update Id, UIdm TypeId, ProjectId, Created
   73:             bool updated;
   74:  
   75:             updated = false;
   76:  
   77:             if (this.Counter != updatedTag.Counter) { this.Counter = updatedTag.Counter; updated = true; }
   78:             if (this.Payload != updatedTag.Payload) { this.Payload = updatedTag.Payload; updated = true; }
   79:  
   80:             //if (this.Inventory != updatedTag.Inventory) { this.Inventory = updatedTag.Inventory; updated = true; }
   81:  
   82:             if (this.UserId != updatedTag.UserId) { this.UserId = updatedTag.UserId; updated = true; }
   83:  
   84:             if (updated) this.Updated = DateTime.UtcNow.AddHours(3);
   85:  
   86:             // I will check Interacted after Updated to make sure Updated is only for when there is change in Counter or Payload
   87:             if (this.Interacted != updatedTag.Interacted) { this.Interacted = updatedTag.Interacted; updated = true; }
   88:  
   89:             return updated;
   90:         }
   91:  
   92:         ////////////////////////////////////////////////////////////////////////////
   93:         ////////////////////////////////////////////////////////////////////////////
   94:     }
   95:  
   96:     ////////////////////////////////////////////////////////////////////////////
   97:     ////////////////////////////////////////////////////////////////////////////
   98: }