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Public general use code classes and xml files that we've compiled and used over the years:

Math Class

   1:  using System;
   2:  using System.Linq;
   3:  using System.Data;
   4:  using System.Collections;
   5:  using System.Collections.Generic;
   6:   
   7:  namespace Ia.TentPlay.Cl.Model.Memorise
   8:  {
   9:      ////////////////////////////////////////////////////////////////////////////
  10:   
  11:      /// <summary publish="true">
  12:      /// Math Class
  13:      /// </summary>
  14:      /// <value>
  15:      /// https://msdn.microsoft.com/en-us/library/z1hkazw7(v=vs.100).aspx
  16:      /// </value>
  17:      /// <remarks> 
  18:      /// Copyright © 2008-2018 Jasem Y. Al-Shamlan (info@ia.com.kw), Integrated Applications - Kuwait. All Rights Reserved.
  19:      ///
  20:      /// This library is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by
  21:      /// the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
  22:      ///
  23:      /// This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
  24:      /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  25:      /// 
  26:      /// You should have received a copy of the GNU General Public License along with this library. If not, see http://www.gnu.org/licenses.
  27:      /// 
  28:      /// Copyright notice: This notice may not be removed or altered from any source distribution.
  29:      /// </remarks> 
  30:      public class Math : Test
  31:      {
  32:          private Dictionary<string, float> additionDicitonary, subtractionDicitonary, multiplicationDicitonary, divisionDicitonary;
  33:   
  34:          protected override TestTopic testTopic
  35:          {
  36:              get
  37:              {
  38:                  return Ia.TentPlay.Cl.Model.Memorise.Test.TestTopic.Math;
  39:              }
  40:          }
  41:   
  42:          ////////////////////////////////////////////////////////////////////////////
  43:   
  44:          /// <summary>
  45:          ///
  46:          /// </summary>
  47:          public enum Operation { Addition, Subtraction, Multiplication, Division };
  48:   
  49:          ////////////////////////////////////////////////////////////////////////////
  50:   
  51:          /// <summary>
  52:          ///
  53:          /// </summary>
  54:          public Math() { }
  55:   
  56:          ////////////////////////////////////////////////////////////////////////////
  57:   
  58:          /// <summary>
  59:          ///
  60:          /// </summary>
  61:          public override void PopulateTestDatabaseTableWithInitialQuestionsIfEmpty(Guid userId)
  62:          {
  63:              int count;
  64:              Ia.TentPlay.Cl.Model.Memorise.Score score;
  65:   
  66:              using (var db = new Ia.TentPlay.Db())
  67:              {
  68:                  count = (from s in db.Scores where s.TestId == (int)Ia.TentPlay.Cl.Model.Memorise.Test.TestTopic.Math select s).Count();
  69:   
  70:                  if (count == 0)
  71:                  {
  72:                      // Addition
  73:                      foreach (KeyValuePair<string, float> kvp in AdditionDicitonary)
  74:                      {
  75:                          score = new Ia.TentPlay.Cl.Model.Memorise.Score();
  76:   
  77:                          score.Question = kvp.Key;
  78:                          score.Answer = kvp.Value.ToString();
  79:                          score.TestId = (int)testTopic;
  80:                          score.TypeId = (int)Operation.Addition;
  81:                          score.Created = score.Updated = score.Viewed = DateTime.UtcNow.AddHours(3);
  82:                          score.UserId = userId;
  83:   
  84:                          db.Scores.Add(score);
  85:                      }
  86:   
  87:                      // Subtraction
  88:                      foreach (KeyValuePair<string, float> kvp in SubtractionDicitonary)
  89:                      {
  90:                          score = new Ia.TentPlay.Cl.Model.Memorise.Score();
  91:   
  92:                          score.Question = kvp.Key;
  93:                          score.Answer = kvp.Value.ToString();
  94:                          score.TestId = (int)testTopic;
  95:                          score.TypeId = (int)Operation.Subtraction;
  96:                          score.Created = score.Updated = score.Viewed = DateTime.UtcNow.AddHours(3);
  97:                          score.UserId = userId;
  98:   
  99:                          db.Scores.Add(score);
 100:                      }
 101:   
 102:                      // Multiplication
 103:                      foreach (KeyValuePair<string, float> kvp in MultiplicationDicitonary)
 104:                      {
 105:                          score = new Ia.TentPlay.Cl.Model.Memorise.Score();
 106:   
 107:                          score.Question = kvp.Key;
 108:                          score.Answer = kvp.Value.ToString();
 109:                          score.TestId = (int)testTopic;
 110:                          score.TypeId = (int)Operation.Multiplication;
 111:                          score.Created = score.Updated = score.Viewed = DateTime.UtcNow.AddHours(3);
 112:                          score.UserId = userId;
 113:   
 114:                          db.Scores.Add(score);
 115:                      }
 116:   
 117:                      // Division
 118:                      foreach (KeyValuePair<string, float> kvp in DivisionDicitonary)
 119:                      {
 120:                          score = new Ia.TentPlay.Cl.Model.Memorise.Score();
 121:   
 122:                          score.Question = kvp.Key;
 123:                          score.Answer = kvp.Value.ToString();
 124:                          score.TestId = (int)testTopic;
 125:                          score.TypeId = (int)Operation.Division;
 126:                          score.Created = score.Updated = score.Viewed = DateTime.UtcNow.AddHours(3);
 127:                          score.UserId = userId;
 128:   
 129:                          db.Scores.Add(score);
 130:                      }
 131:   
 132:                      db.SaveChanges();
 133:                  }
 134:              }
 135:          }
 136:   
 137:          ////////////////////////////////////////////////////////////////////////////
 138:   
 139:          /// <summary>
 140:          ///
 141:          /// </summary>
 142:          public override int WeightedRandomTypeIdAccordingTypeDistribution(Guid userId)
 143:          {
 144:              int countOfAllTypes, countOfTypeId1, countOfTypeId2, countOfTypeId3, countOfTypeId4, typeId;
 145:              ArrayList countArrayList;
 146:   
 147:              using (var db = new Ia.TentPlay.Db())
 148:              {
 149:                  countOfAllTypes = (from s in db.Scores where s.TestId == (int)testTopic select s).Count();
 150:                  countOfTypeId1 = (from s in db.Scores where s.TestId == (int)testTopic && s.TypeId == (int)Operation.Addition select s).Count();
 151:                  countOfTypeId2 = (from s in db.Scores where s.TestId == (int)testTopic && s.TypeId == (int)Operation.Subtraction select s).Count();
 152:                  countOfTypeId3 = (from s in db.Scores where s.TestId == (int)testTopic && s.TypeId == (int)Operation.Multiplication select s).Count();
 153:                  countOfTypeId4 = (from s in db.Scores where s.TestId == (int)testTopic && s.TypeId == (int)Operation.Division select s).Count();
 154:   
 155:                  countArrayList = new ArrayList(countOfAllTypes);
 156:   
 157:                  // below: populate ArrayList with TypeId keys a number of times equal to its count
 158:                  for (int i = 0; i < countOfTypeId1; i++) countArrayList.Add((int)Operation.Addition);
 159:                  for (int i = 0; i < countOfTypeId2; i++) countArrayList.Add((int)Operation.Subtraction);
 160:                  for (int i = 0; i < countOfTypeId3; i++) countArrayList.Add((int)Operation.Multiplication);
 161:                  for (int i = 0; i < countOfTypeId4; i++) countArrayList.Add((int)Operation.Division);
 162:   
 163:                  typeId = (int)countArrayList[random.Next(countOfAllTypes)];
 164:              }
 165:   
 166:              return typeId;
 167:          }
 168:   
 169:          ////////////////////////////////////////////////////////////////////////////
 170:   
 171:          /// <summary>
 172:          /// 
 173:          /// </summary>
 174:          public Dictionary<string, float> AdditionDicitonary
 175:          {
 176:              get
 177:              {
 178:                  int i, j;
 179:                  float value;
 180:                  string key;
 181:   
 182:                  if (additionDicitonary == null || additionDicitonary.Count == 0)
 183:                  {
 184:                      additionDicitonary = new Dictionary<string, float>();
 185:   
 186:                      for (i = 0; i <= 12; i++)
 187:                      {
 188:                          for (j = 0; j <= 12; j++)
 189:                          {
 190:                              key = i + "+" + j;
 191:                              value = i + j;
 192:   
 193:                              additionDicitonary[key] = value;
 194:                          }
 195:                      }
 196:                  }
 197:   
 198:                  return additionDicitonary;
 199:              }
 200:          }
 201:   
 202:          ////////////////////////////////////////////////////////////////////////////
 203:   
 204:          /// <summary>
 205:          /// 
 206:          /// </summary>
 207:          public Dictionary<string, float> SubtractionDicitonary
 208:          {
 209:              get
 210:              {
 211:                  int i, j;
 212:                  float value;
 213:                  string key;
 214:   
 215:                  if (subtractionDicitonary == null || subtractionDicitonary.Count == 0)
 216:                  {
 217:                      subtractionDicitonary = new Dictionary<string, float>();
 218:   
 219:                      for (i = 0; i <= 12; i++)
 220:                      {
 221:                          for (j = 0; j <= 12; j++)
 222:                          {
 223:                              key = i + "-" + j;
 224:                              value = i - j;
 225:   
 226:                              subtractionDicitonary[key] = value;
 227:                          }
 228:                      }
 229:                  }
 230:   
 231:                  return subtractionDicitonary;
 232:              }
 233:          }
 234:   
 235:          ////////////////////////////////////////////////////////////////////////////
 236:   
 237:          /// <summary>
 238:          /// 
 239:          /// </summary>
 240:          public Dictionary<string, float> MultiplicationDicitonary
 241:          {
 242:              get
 243:              {
 244:                  int i, j;
 245:                  float value;
 246:                  string key;
 247:   
 248:                  if (multiplicationDicitonary == null || multiplicationDicitonary.Count == 0)
 249:                  {
 250:                      multiplicationDicitonary = new Dictionary<string, float>();
 251:   
 252:                      for (i = 0; i <= 12; i++)
 253:                      {
 254:                          for (j = 0; j <= 12; j++)
 255:                          {
 256:                              key = i + "*" + j;
 257:                              value = i * j;
 258:   
 259:                              multiplicationDicitonary[key] = value;
 260:                          }
 261:                      }
 262:                  }
 263:   
 264:                  return multiplicationDicitonary;
 265:              }
 266:          }
 267:   
 268:          ////////////////////////////////////////////////////////////////////////////
 269:   
 270:          /// <summary>
 271:          /// 
 272:          /// </summary>
 273:          public Dictionary<string, float> DivisionDicitonary
 274:          {
 275:              get
 276:              {
 277:                  int i, j;
 278:                  float value;
 279:                  string key;
 280:   
 281:                  if (divisionDicitonary == null || divisionDicitonary.Count == 0)
 282:                  {
 283:                      divisionDicitonary = new Dictionary<string, float>();
 284:   
 285:                      for (i = 0; i <= 12; i++)
 286:                      {
 287:                          for (j = 1; j <= 12; j++)
 288:                          {
 289:                              key = i + "/" + j;
 290:                              value = i / j;
 291:   
 292:                              divisionDicitonary[key] = value;
 293:                          }
 294:                      }
 295:                  }
 296:   
 297:                  return divisionDicitonary;
 298:              }
 299:          }
 300:   
 301:          ////////////////////////////////////////////////////////////////////////////
 302:          ////////////////////////////////////////////////////////////////////////////    
 303:      }
 304:   
 305:      ////////////////////////////////////////////////////////////////////////////
 306:      ////////////////////////////////////////////////////////////////////////////   
 307:  }