شركة التطبيقات المتكاملة لتصميم النظم البرمجية الخاصة ش.ش.و.

Integrated Applications Programming Company

Skip Navigation LinksHome » Code Library » Kanji

Public general use code classes and xml files that we've compiled and used over the years:

Kanji class

   1:  using System;
   2:  using System.Collections;
   3:  using System.Collections.Generic;
   4:  using System.IO;
   5:  using System.Reflection;
   6:  using System.Linq;
   7:  using System.Data;
   8:  using System.Xml.Linq;
   9:   
  10:  namespace Ia.TentPlay.Cl.Model.Memorise
  11:  {
  12:      ////////////////////////////////////////////////////////////////////////////
  13:   
  14:      /// <summary publish="true">
  15:      /// Kanji class
  16:      /// </summary>
  17:      /// <value>
  18:      /// https://msdn.microsoft.com/en-us/library/z1hkazw7(v=vs.100).aspx
  19:      /// </value>
  20:      /// <remarks> 
  21:      /// Copyright © 2008-2018 Jasem Y. Al-Shamlan (info@ia.com.kw), Integrated Applications - Kuwait. All Rights Reserved.
  22:      ///
  23:      /// This library is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by
  24:      /// the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
  25:      ///
  26:      /// This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
  27:      /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  28:      /// 
  29:      /// You should have received a copy of the GNU General Public License along with this library. If not, see http://www.gnu.org/licenses.
  30:      /// 
  31:      /// Copyright notice: This notice may not be removed or altered from any source distribution.
  32:      /// </remarks> 
  33:      public class Kanji : Test
  34:      {
  35:          // <char id="1" wiki_id="1" name="一" grade="1" wiki_en="one" en="one" stroke="1" onyomi_ja="イチ、イツ" onyomi_en="ichi, itsu" kunyomi_ja="ひと、ひと-つ" kunyomi_en="hito, hito-tsu" />
  36:   
  37:          private static XDocument xDocument;
  38:   
  39:          protected override TestTopic testTopic
  40:          {
  41:              get
  42:              {
  43:                  return Ia.TentPlay.Cl.Model.Memorise.Test.TestTopic.Kanji;
  44:              }
  45:          }
  46:   
  47:          ////////////////////////////////////////////////////////////////////////////
  48:   
  49:          /// <summary>
  50:          ///
  51:          /// </summary>
  52:          //public enum WordType { Verb = 1, Noun, Adjective, Adverb, Unspecified };
  53:   
  54:          ////////////////////////////////////////////////////////////////////////////
  55:   
  56:          /// <summary>
  57:          ///
  58:          /// </summary>
  59:          public struct Symbol
  60:          {
  61:              public int Id;
  62:              public int WikiId;
  63:              public string Name;
  64:              public int Grade;
  65:              public string WikiEnglish;
  66:              public string English;
  67:              public int Stroke;
  68:              public string JapaneseOnyomi;
  69:              public string EnglishOnyomi;
  70:              public string JapaneseKunyomi;
  71:              public string EnglishKunyomi;
  72:   
  73:              public Symbol(int id, int wikiId, string name, int grade, string wikiEnglish, string english, int stroke, string japaneseOnyomi, string englishOnyomi, string japaneseKunyomi, string englishKunyomi)
  74:              {
  75:                  this.Id = id;
  76:                  this.WikiId = wikiId;
  77:                  this.Name = name;
  78:                  this.Grade = grade;
  79:                  this.WikiEnglish = wikiEnglish;
  80:                  this.English = english;
  81:                  this.Stroke = stroke;
  82:                  this.JapaneseOnyomi = japaneseOnyomi;
  83:                  this.EnglishOnyomi = englishOnyomi;
  84:                  this.JapaneseKunyomi = japaneseKunyomi;
  85:                  this.EnglishKunyomi = englishKunyomi;
  86:              }
  87:          }
  88:   
  89:          ////////////////////////////////////////////////////////////////////////////
  90:   
  91:          /// <summary>
  92:          ///
  93:          /// </summary>
  94:          public Kanji() { }
  95:   
  96:          ////////////////////////////////////////////////////////////////////////////
  97:   
  98:          /// <summary>
  99:          ///
 100:          /// </summary>
 101:          public override void PopulateTestDatabaseTableWithInitialQuestionsIfEmpty(Guid userId)
 102:          {
 103:              int count;
 104:              string question, answer;
 105:              //WordType wordType;
 106:              Ia.TentPlay.Cl.Model.Memorise.Score score;
 107:              List<Ia.TentPlay.Cl.Model.Memorise.Score> scoreList;
 108:   
 109:              // below: synch database words with XML list
 110:              using (var db = new Ia.TentPlay.Db())
 111:              {
 112:                  count = (from s in db.Scores where s.TestId == (int)Ia.TentPlay.Cl.Model.Memorise.Test.TestTopic.Kanji select s).Count();
 113:   
 114:                  if (count == 0)
 115:                  {
 116:                      scoreList = Ia.TentPlay.Cl.Model.Memorise.Score.KanjiScoreList(userId);
 117:   
 118:                      foreach (var symbol in List)
 119:                      {
 120:                          question = symbol.Name;
 121:                          answer = symbol.English;
 122:   
 123:                          score = (from s in scoreList where s.TestId == (int)testTopic && s.Question == question && s.Answer == answer /*&& s.TypeId == (int)wordType*/ select s).FirstOrDefault();
 124:   
 125:                          if (score == null)
 126:                          {
 127:                              score = new Ia.TentPlay.Cl.Model.Memorise.Score
 128:                              {
 129:                                  Question = question,
 130:                                  Answer = answer,
 131:                                  TestId = (int)testTopic,
 132:                                  TypeId = 0, //(int)wordType
 133:                                  Created = DateTime.UtcNow.AddHours(3),
 134:                                  Updated = DateTime.UtcNow.AddHours(3),
 135:                                  Viewed = DateTime.UtcNow.AddHours(3),
 136:                                  UserId = userId
 137:                              };
 138:   
 139:                              db.Scores.Add(score);
 140:                          }
 141:                      }
 142:   
 143:                      db.SaveChanges();
 144:                  }
 145:              }
 146:          }
 147:   
 148:          ////////////////////////////////////////////////////////////////////////////
 149:   
 150:          /// <summary>
 151:          ///
 152:          /// </summary>
 153:          public override int WeightedRandomTypeIdAccordingTypeDistribution(Guid userId)
 154:          {
 155:              /*
 156:              int countOfAllTypes, countOfTypeId1, countOfTypeId2, countOfTypeId3, countOfTypeId4, countOfTypeId5, typeId;
 157:              ArrayList countArrayList;
 158:  
 159:              // public enum WordType { Verb = 1, Noun, Adjective, Adverb, Unspecified };
 160:  
 161:              using (var db = new Ia.TentPlay.Db())
 162:              {
 163:                  countOfAllTypes = (from s in db.Scores where s.TestId == (int)testTopic select s).Count();
 164:                  countOfTypeId1 = (from s in db.Scores where s.TestId == (int)testTopic && s.TypeId == (int)WordType.Verb select s).Count();
 165:                  countOfTypeId2 = (from s in db.Scores where s.TestId == (int)testTopic && s.TypeId == (int)WordType.Noun select s).Count();
 166:                  countOfTypeId3 = (from s in db.Scores where s.TestId == (int)testTopic && s.TypeId == (int)WordType.Adjective select s).Count();
 167:                  countOfTypeId4 = (from s in db.Scores where s.TestId == (int)testTopic && s.TypeId == (int)WordType.Adverb select s).Count();
 168:                  countOfTypeId5 = (from s in db.Scores where s.TestId == (int)testTopic && s.TypeId == (int)WordType.Unspecified select s).Count();
 169:  
 170:                  countArrayList = new ArrayList(countOfAllTypes);
 171:  
 172:                  // below: populate ArrayList with TypeId keys a number of times equal to its count
 173:                  for (int i = 0; i < countOfTypeId1; i++) countArrayList.Add((int)WordType.Verb);
 174:                  for (int i = 0; i < countOfTypeId2; i++) countArrayList.Add((int)Noun.Verb);
 175:                  for (int i = 0; i < countOfTypeId3; i++) countArrayList.Add((int)Adjective.Verb);
 176:                  for (int i = 0; i < countOfTypeId4; i++) countArrayList.Add((int)Adverb.Verb);
 177:                  for (int i = 0; i < countOfTypeId5; i++) countArrayList.Add((int)Unspecified.Verb);
 178:  
 179:                  typeId = (int)countArrayList[random.Next(countOfAllTypes)];
 180:              }
 181:              */
 182:   
 183:              return 0; // typeId;
 184:          }
 185:   
 186:          ////////////////////////////////////////////////////////////////////////////
 187:   
 188:          /// <summary>
 189:          /// Read all Kanji symbol characters
 190:          /// </summary>
 191:          public static List<Ia.TentPlay.Cl.Model.Memorise.Kanji.Symbol> List
 192:          {
 193:              get
 194:              {
 195:                  Ia.TentPlay.Cl.Model.Memorise.Kanji.Symbol symbol;
 196:                  List<Ia.TentPlay.Cl.Model.Memorise.Kanji.Symbol> symbolList;
 197:   
 198:                  symbolList = new List<Ia.TentPlay.Cl.Model.Memorise.Kanji.Symbol>(2000);
 199:   
 200:                  foreach (XElement xe in XDocument.Element("kanji").Elements("char"))
 201:                  {
 202:                      //  <char id="1" wikiId="1" name="一" grade="1" wikiEnglish="one" english="one" stroke="1" onyomiJapanese="イチ、イツ" onyomiEnglish="ichi, itsu" kunyomiJapanese="ひと、ひと-つ" kunyomiEnglish="hito, hito-tsu" />
 203:   
 204:                      symbol = new Ia.TentPlay.Cl.Model.Memorise.Kanji.Symbol(
 205:                      int.Parse(xe.Attribute("id").Value),
 206:                      int.Parse(xe.Attribute("wikiId").Value),
 207:                      xe.Attribute("name").Value,
 208:                      int.Parse(xe.Attribute("grade").Value),
 209:                      xe.Attribute("wikiEnglish").Value,
 210:                      xe.Attribute("english").Value,
 211:                      int.Parse(xe.Attribute("stroke").Value),
 212:                      xe.Attribute("japaneseOnyomi").Value,
 213:                      xe.Attribute("englishOnyomi").Value,
 214:                      xe.Attribute("japaneseKunyomi").Value,
 215:                      xe.Attribute("englishKunyomi").Value);
 216:   
 217:                      symbolList.Add(symbol);
 218:                  }
 219:   
 220:                  return symbolList;
 221:              }
 222:          }
 223:   
 224:          ////////////////////////////////////////////////////////////////////////////
 225:          ////////////////////////////////////////////////////////////////////////////
 226:   
 227:          /// <summary>
 228:          /// 
 229:          /// How to embed and access resources by using Visual C# http://support.microsoft.com/kb/319292/en-us
 230:          /// 
 231:          /// 1. Change the "Build Action" property of your XML file from "Content" to "Embedded Resource".
 232:          /// 2. Add "using System.Reflection".
 233:          /// 3. Manifest resource stream will start with the project namespace, the location of XML file.
 234:          /// 
 235:          /// </summary>
 236:          public static XDocument XDocument
 237:          {
 238:              get
 239:              {
 240:                  if (xDocument == null)
 241:                  {
 242:                      Assembly _assembly;
 243:                      StreamReader streamReader;
 244:   
 245:                      _assembly = Assembly.GetExecutingAssembly();
 246:                      streamReader = new StreamReader(_assembly.GetManifestResourceStream("Ia.TentPlay.Cl.model.data.memorise.kanji.xml"));
 247:   
 248:                      try
 249:                      {
 250:                          if (streamReader.Peek() != -1)
 251:                          {
 252:                              xDocument = System.Xml.Linq.XDocument.Load(streamReader);
 253:                          }
 254:                      }
 255:                      catch (Exception)
 256:                      {
 257:                      }
 258:                      finally
 259:                      {
 260:                      }
 261:                  }
 262:   
 263:                  return xDocument;
 264:              }
 265:          }
 266:   
 267:          ////////////////////////////////////////////////////////////////////////////
 268:          ////////////////////////////////////////////////////////////////////////////    
 269:      }
 270:  }