)>}]
شركة التطبيقات المتكاملة لتصميم وبرمجة البرمجيات الخاصة ش.ش.و.
Integrated Applications Programming Company
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Public general use code classes and xml files that we've compiled and used over the years:

FeatureClass Support class for TentPlay Trek business model

    1:  
    2: namespace Ia.TentPlay.Cl.Model.Business.Trek
    3: {
    4:     ////////////////////////////////////////////////////////////////////////////
    5:  
    6:     /// <summary publish="true">
    7:     /// FeatureClass Support class for TentPlay Trek business model
    8:     /// </summary>
    9:     /// 
   10:     /// <remarks> 
   11:     /// Copyright © 2012-2017 Jasem Y. Al-Shamlan (info@ia.com.kw), Integrated Applications - Kuwait. All Rights Reserved.
   12:     ///
   13:     /// This library is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by
   14:     /// the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
   15:     ///
   16:     /// This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
   17:     /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
   18:     /// 
   19:     /// You should have received a copy of the GNU General Public License along with this library. If not, see http://www.gnu.org/licenses.
   20:     /// 
   21:     /// Copyright notice: This notice may not be removed or altered from any source distribution.
   22:     /// </remarks> 
   23:     public partial class FeatureClass
   24:     {
   25:         /*
   26: public enum FeatureClassName
   27: {
   28:     Administrative, Populated, Vegetation, Locality, Undersea, Street, Hypsographic, Hydrographic, Spot
   29: }
   30: */
   31:  
   32:         /// <summary/>
   33:         public FeatureClass() { }
   34:         /*
   35:         /// <summary/>
   36:         public FeatureClass(string id)
   37:         {
   38:             this.Id = id;
   39:         }
   40:         */
   41:         /// <summary/>
   42:         public FeatureClass(string id, string name, string caption)
   43:         {
   44:             this.Id = id;
   45:             this.Name = name;
   46:             this.Caption = caption;
   47:         }
   48:         /*
   49:         /// <summary/>
   50:         public FeatureClass(string id, string name, string caption, int count)
   51:         {
   52:             this.Id = id;
   53:             this.Name = name;
   54:             this.Caption = caption;
   55:             this.Count = count;
   56:         }
   57:         */
   58:         ///<summary/>
   59:         public string Id { get; set; }
   60:         ///<summary/>
   61:         public string Name { get; set; }
   62:         ///<summary        ///<summary/>
   63:         public string Caption { get; set; }
   64:  
   65:         public string Description { get; set; }
   66:         ///<summary/>
   67:         public int Count { get; set; }
   68:  
   69:         ///<summary/>
   70:         public ICollection<Ia.TentPlay.Cl.Model.Business.Trek.FeatureDesignation> FeatureDesignations
   71:         {
   72:             get
   73:             {
   74:                 return null;
   75:             }
   76:         }
   77:  
   78:         ////////////////////////////////////////////////////////////////////////////
   79:  
   80:         /// <summary>
   81:         ///
   82:         /// </summary>
   83:         public static string ConvertBinaryToBooleanAndOrStringOfClassFeatures(string b)
   84:         {
   85:             int i;
   86:             string s;
   87:  
   88:             s = string.Empty;
   89:  
   90:             i = Convert.ToInt32(b, 2);
   91:  
   92:             if ((i & 256) == 256) s += @"ncw.Class == ""A"" || ";
   93:             if ((i & 128) == 128) s += @"ncw.Class == ""P"" || ";
   94:             if ((i & 64) == 64) s += @"ncw.Class == ""V"" || ";
   95:             if ((i & 32) == 32) s += @"ncw.Class == ""L"" || ";
   96:             if ((i & 16) == 16) s += @"ncw.Class == ""U"" || ";
   97:             if ((i & 8) == 8) s += @"ncw.Class == ""R"" || ";
   98:             if ((i & 4) == 4) s += @"ncw.Class == ""T"" || ";
   99:             if ((i & 2) == 2) s += @"ncw.Class == ""H"" || ";
  100:             if ((i & 1) == 1) s += @"ncw.Class == ""S"" || ";
  101:  
  102:             if (!string.IsNullOrEmpty(s))
  103:             {
  104:                 s = s.Remove(s.Length - 4, 4);
  105:             }
  106:             else s = @"ncw.Class == ""Z""";
  107:  
  108:             return s;
  109:         }
  110:  
  111:         ////////////////////////////////////////////////////////////////////////////
  112:  
  113:         /// <summary>
  114:         ///
  115:         /// </summary>
  116:         public static string ConvertIntegerToBooleanAndOrStringOfClassFeatures(int i)
  117:         {
  118:             return ConvertBinaryToBooleanAndOrStringOfClassFeatures(ConvertIntegerToBinary(i));
  119:         }
  120:  
  121:         ////////////////////////////////////////////////////////////////////////////
  122:  
  123:         /// <summary>
  124:         ///
  125:         /// </summary>
  126:         public static string ConvertIntegerToBinary(int i)
  127:         {
  128:             string s;
  129:  
  130:             s = Ia.Cl.Model.Default.IntegerToBinaryString(i);
  131:  
  132:             return s;
  133:         }
  134:  
  135:         ////////////////////////////////////////////////////////////////////////////
  136:  
  137:         /// <summary>
  138:         ///
  139:         /// </summary>
  140:         public static int ConvertBinaryToInteger(bool administrative, bool populated, bool vegetation, bool locality, bool undersea, bool street, bool hypsographic, bool hydrographic, bool spot)
  141:         {
  142:             int i;
  143:             string s;
  144:  
  145:             s = string.Empty;
  146:  
  147:             s += administrative ? "1" : "0";
  148:             s += populated ? "1" : "0";
  149:             s += vegetation ? "1" : "0";
  150:             s += locality ? "1" : "0";
  151:             s += undersea ? "1" : "0";
  152:             s += street ? "1" : "0";
  153:             s += hypsographic ? "1" : "0";
  154:             s += hydrographic ? "1" : "0";
  155:             s += spot ? "1" : "0";
  156:  
  157:             i = Convert.ToInt32(s, 2);
  158:  
  159:             return i;
  160:         }
  161:  
  162:         ////////////////////////////////////////////////////////////////////////////
  163:         ////////////////////////////////////////////////////////////////////////////
  164:     }
  165:  
  166:     ////////////////////////////////////////////////////////////////////////////
  167:     ////////////////////////////////////////////////////////////////////////////
  168: }