)>}]
شركة التطبيقات المتكاملة لتصميم وبرمجة البرمجيات الخاصة ش.ش.و.
Integrated Applications Programming Company
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Public general use code classes and xml files that we've compiled and used over the years:

FeatureClass Support class for TentPlay Trek business model

    1: using System;
    2: using System.Collections;
    3: using System.Collections.Generic;
    4: using System.Linq;
    5: using System.Web;
    6: using System.ComponentModel.DataAnnotations;
    7: using System.ComponentModel.DataAnnotations.Schema;
    8: using System.Data;
    9:  
   10: namespace Ia.TentPlay.Cl.Model.Business.Trek
   11: {
   12:     ////////////////////////////////////////////////////////////////////////////
   13:  
   14:     /// <summary publish="true">
   15:     /// FeatureClass Support class for TentPlay Trek business model
   16:     /// </summary>
   17:     /// 
   18:     /// <remarks> 
   19:     /// Copyright © 2012-2017 Jasem Y. Al-Shamlan (info@ia.com.kw), Integrated Applications - Kuwait. All Rights Reserved.
   20:     ///
   21:     /// This library is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by
   22:     /// the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
   23:     ///
   24:     /// This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
   25:     /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
   26:     /// 
   27:     /// You should have received a copy of the GNU General Public License along with this library. If not, see http://www.gnu.org/licenses.
   28:     /// 
   29:     /// Copyright notice: This notice may not be removed or altered from any source distribution.
   30:     /// </remarks> 
   31:     public partial class FeatureClass
   32:     {
   33:         /*
   34: public enum FeatureClassName
   35: {
   36:     Administrative, Populated, Vegetation, Locality, Undersea, Street, Hypsographic, Hydrographic, Spot
   37: }
   38: */
   39:  
   40:         /// <summary/>
   41:         public FeatureClass() { }
   42:         /*
   43:         /// <summary/>
   44:         public FeatureClass(string id)
   45:         {
   46:             this.Id = id;
   47:         }
   48:         */
   49:         /// <summary/>
   50:         public FeatureClass(string id, string name, string caption)
   51:         {
   52:             this.Id = id;
   53:             this.Name = name;
   54:             this.Caption = caption;
   55:         }
   56:         /*
   57:         /// <summary/>
   58:         public FeatureClass(string id, string name, string caption, int count)
   59:         {
   60:             this.Id = id;
   61:             this.Name = name;
   62:             this.Caption = caption;
   63:             this.Count = count;
   64:         }
   65:         */
   66:         ///<summary/>
   67:         public string Id { get; set; }
   68:         ///<summary/>
   69:         public string Name { get; set; }
   70:         ///<summary        ///<summary/>
   71:         public string Caption { get; set; }
   72:  
   73:         public string Description { get; set; }
   74:         ///<summary/>
   75:         public int Count { get; set; }
   76:  
   77:         ///<summary/>
   78:         public ICollection<Ia.TentPlay.Cl.Model.Business.Trek.FeatureDesignation> FeatureDesignations
   79:         {
   80:             get
   81:             {
   82:                 return null;
   83:             }
   84:         }
   85:  
   86:         ////////////////////////////////////////////////////////////////////////////
   87:  
   88:         /// <summary>
   89:         ///
   90:         /// </summary>
   91:         public static string ConvertBinaryToBooleanAndOrStringOfClassFeatures(string b)
   92:         {
   93:             int i;
   94:             string s;
   95:  
   96:             s = string.Empty;
   97:  
   98:             i = Convert.ToInt32(b, 2);
   99:  
  100:             if ((i & 256) == 256) s += @"ncw.Class == ""A"" || ";
  101:             if ((i & 128) == 128) s += @"ncw.Class == ""P"" || ";
  102:             if ((i & 64) == 64) s += @"ncw.Class == ""V"" || ";
  103:             if ((i & 32) == 32) s += @"ncw.Class == ""L"" || ";
  104:             if ((i & 16) == 16) s += @"ncw.Class == ""U"" || ";
  105:             if ((i & 8) == 8) s += @"ncw.Class == ""R"" || ";
  106:             if ((i & 4) == 4) s += @"ncw.Class == ""T"" || ";
  107:             if ((i & 2) == 2) s += @"ncw.Class == ""H"" || ";
  108:             if ((i & 1) == 1) s += @"ncw.Class == ""S"" || ";
  109:  
  110:             if (!string.IsNullOrEmpty(s))
  111:             {
  112:                 s = s.Remove(s.Length - 4, 4);
  113:             }
  114:             else s = @"ncw.Class == ""Z""";
  115:  
  116:             return s;
  117:         }
  118:  
  119:         ////////////////////////////////////////////////////////////////////////////
  120:  
  121:         /// <summary>
  122:         ///
  123:         /// </summary>
  124:         public static string ConvertIntegerToBooleanAndOrStringOfClassFeatures(int i)
  125:         {
  126:             return ConvertBinaryToBooleanAndOrStringOfClassFeatures(ConvertIntegerToBinary(i));
  127:         }
  128:  
  129:         ////////////////////////////////////////////////////////////////////////////
  130:  
  131:             /// <summary>
  132:             ///
  133:             /// </summary>
  134:         public static string ConvertIntegerToBinary(int i)
  135:         {
  136:             string s;
  137:  
  138:             s = Ia.Cl.Model.Default.IntegerToBinaryString(i);
  139:  
  140:             return s;
  141:         }
  142:  
  143:         ////////////////////////////////////////////////////////////////////////////
  144:  
  145:         /// <summary>
  146:         ///
  147:         /// </summary>
  148:         public static int ConvertBinaryToInteger(bool administrative, bool populated, bool vegetation, bool locality, bool undersea, bool street, bool hypsographic, bool hydrographic, bool spot)
  149:         {
  150:             int i;
  151:             string s;
  152:  
  153:             s = string.Empty;
  154:  
  155:             s += administrative ? "1" : "0";
  156:             s += populated ? "1" : "0";
  157:             s += vegetation ? "1" : "0";
  158:             s += locality ? "1" : "0";
  159:             s += undersea ? "1" : "0";
  160:             s += street ? "1" : "0";
  161:             s += hypsographic ? "1" : "0";
  162:             s += hydrographic ? "1" : "0";
  163:             s += spot ? "1" : "0";
  164:  
  165:             i = Convert.ToInt32(s, 2);
  166:  
  167:             return i;
  168:         }
  169:  
  170:         ////////////////////////////////////////////////////////////////////////////
  171:         ////////////////////////////////////////////////////////////////////////////
  172:     }
  173:  
  174:     ////////////////////////////////////////////////////////////////////////////
  175:     ////////////////////////////////////////////////////////////////////////////
  176: }