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Public general use code classes and xml files that we've compiled and used over the years:

FeatureClass Support class for TentPlay Trek business model

   1:  using System;
   2:  using System.Collections;
   3:  using System.Collections.Generic;
   4:  using System.Linq;
   5:  using System.Web;
   6:  using System.ComponentModel.DataAnnotations;
   7:  using System.ComponentModel.DataAnnotations.Schema;
   8:  using System.Data;
   9:   
  10:  namespace Ia.TentPlay.Cl.Model.Business.Trek
  11:  {
  12:      ////////////////////////////////////////////////////////////////////////////
  13:   
  14:      /// <summary publish="true">
  15:      /// FeatureClass Support class for TentPlay Trek business model
  16:      /// </summary>
  17:      /// 
  18:      /// <remarks> 
  19:      /// Copyright © 2012-2017 Jasem Y. Al-Shamlan (info@ia.com.kw), Integrated Applications - Kuwait. All Rights Reserved.
  20:      ///
  21:      /// This library is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by
  22:      /// the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
  23:      ///
  24:      /// This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
  25:      /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  26:      /// 
  27:      /// You should have received a copy of the GNU General Public License along with this library. If not, see http://www.gnu.org/licenses.
  28:      /// 
  29:      /// Copyright notice: This notice may not be removed or altered from any source distribution.
  30:      /// </remarks> 
  31:      public partial class FeatureClass
  32:      {
  33:          /*
  34:  public enum FeatureClassName
  35:  {
  36:      Administrative, Populated, Vegetation, Locality, Undersea, Street, Hypsographic, Hydrographic, Spot
  37:  }
  38:  */
  39:   
  40:          /// <summary/>
  41:          public FeatureClass() { }
  42:          /*
  43:          /// <summary/>
  44:          public FeatureClass(string id)
  45:          {
  46:              this.Id = id;
  47:          }
  48:          */
  49:          /// <summary/>
  50:          public FeatureClass(string id, string name, string caption)
  51:          {
  52:              this.Id = id;
  53:              this.Name = name;
  54:              this.Caption = caption;
  55:          }
  56:          /*
  57:          /// <summary/>
  58:          public FeatureClass(string id, string name, string caption, int count)
  59:          {
  60:              this.Id = id;
  61:              this.Name = name;
  62:              this.Caption = caption;
  63:              this.Count = count;
  64:          }
  65:          */
  66:          ///<summary/>
  67:          public string Id { get; set; }
  68:          ///<summary/>
  69:          public string Name { get; set; }
  70:          ///<summary        ///<summary/>
  71:          public string Caption { get; set; }
  72:   
  73:          public string Description { get; set; }
  74:          ///<summary/>
  75:          public int Count { get; set; }
  76:   
  77:          ///<summary/>
  78:          public ICollection<Ia.TentPlay.Cl.Model.Business.Trek.FeatureDesignation> FeatureDesignations
  79:          {
  80:              get
  81:              {
  82:                  return null;
  83:              }
  84:          }
  85:   
  86:          ////////////////////////////////////////////////////////////////////////////
  87:   
  88:          /// <summary>
  89:          ///
  90:          /// </summary>
  91:          public static string ConvertBinaryToBooleanAndOrStringOfClassFeatures(string b)
  92:          {
  93:              int i;
  94:              string s;
  95:   
  96:              s = string.Empty;
  97:   
  98:              i = Convert.ToInt32(b, 2);
  99:   
 100:              if ((i & 256) == 256) s += @"ncw.Class == ""A"" || ";
 101:              if ((i & 128) == 128) s += @"ncw.Class == ""P"" || ";
 102:              if ((i & 64) == 64) s += @"ncw.Class == ""V"" || ";
 103:              if ((i & 32) == 32) s += @"ncw.Class == ""L"" || ";
 104:              if ((i & 16) == 16) s += @"ncw.Class == ""U"" || ";
 105:              if ((i & 8) == 8) s += @"ncw.Class == ""R"" || ";
 106:              if ((i & 4) == 4) s += @"ncw.Class == ""T"" || ";
 107:              if ((i & 2) == 2) s += @"ncw.Class == ""H"" || ";
 108:              if ((i & 1) == 1) s += @"ncw.Class == ""S"" || ";
 109:   
 110:              if (!string.IsNullOrEmpty(s))
 111:              {
 112:                  s = s.Remove(s.Length - 4, 4);
 113:              }
 114:              else s = @"ncw.Class == ""Z""";
 115:   
 116:              return s;
 117:          }
 118:   
 119:          ////////////////////////////////////////////////////////////////////////////
 120:   
 121:          /// <summary>
 122:          ///
 123:          /// </summary>
 124:          public static string ConvertIntegerToBooleanAndOrStringOfClassFeatures(int i)
 125:          {
 126:              return ConvertBinaryToBooleanAndOrStringOfClassFeatures(ConvertIntegerToBinary(i));
 127:          }
 128:   
 129:          ////////////////////////////////////////////////////////////////////////////
 130:   
 131:              /// <summary>
 132:              ///
 133:              /// </summary>
 134:          public static string ConvertIntegerToBinary(int i)
 135:          {
 136:              string s;
 137:   
 138:              s = Ia.Cl.Model.Default.IntegerToBinaryString(i);
 139:   
 140:              return s;
 141:          }
 142:   
 143:          ////////////////////////////////////////////////////////////////////////////
 144:   
 145:          /// <summary>
 146:          ///
 147:          /// </summary>
 148:          public static int ConvertBinaryToInteger(bool administrative, bool populated, bool vegetation, bool locality, bool undersea, bool street, bool hypsographic, bool hydrographic, bool spot)
 149:          {
 150:              int i;
 151:              string s;
 152:   
 153:              s = string.Empty;
 154:   
 155:              s += administrative ? "1" : "0";
 156:              s += populated ? "1" : "0";
 157:              s += vegetation ? "1" : "0";
 158:              s += locality ? "1" : "0";
 159:              s += undersea ? "1" : "0";
 160:              s += street ? "1" : "0";
 161:              s += hypsographic ? "1" : "0";
 162:              s += hydrographic ? "1" : "0";
 163:              s += spot ? "1" : "0";
 164:   
 165:              i = Convert.ToInt32(s, 2);
 166:   
 167:              return i;
 168:          }
 169:   
 170:          ////////////////////////////////////////////////////////////////////////////
 171:          ////////////////////////////////////////////////////////////////////////////
 172:      }
 173:   
 174:      ////////////////////////////////////////////////////////////////////////////
 175:      ////////////////////////////////////////////////////////////////////////////
 176:  }