)>}]
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Home » Code Library » Inventory (Ia.Ftn.Cl.Model)

Public general use code classes and xml files that we've compiled and used over the years:

Inventory Entity Framework class for Fixed Telecommunications Network (FTN) entity model.

    1: using System;
    2: using System.Collections.Generic;
    3: using System.Linq;
    4: using System.ComponentModel.DataAnnotations.Schema;
    5: using System.Threading;
    6: using System.Threading.Tasks;
    7:  
    8: namespace Ia.Ftn.Cl.Model
    9: {
   10:     ////////////////////////////////////////////////////////////////////////////
   11:  
   12:     /// <summary publish="true">
   13:     /// Inventory Entity Framework class for Fixed Telecommunications Network (FTN) entity model.
   14:     /// </summary>
   15:     /// 
   16:     /// <remarks> 
   17:     /// Copyright © 2006-2021 Jasem Y. Al-Shamlan (info@ia.com.kw), Integrated Applications - Kuwait. All Rights Reserved.
   18:     ///
   19:     /// This library is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by
   20:     /// the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
   21:     ///
   22:     /// This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
   23:     /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
   24:     /// 
   25:     /// You should have received a copy of the GNU General Public License along with this library. If not, see http://www.gnu.org/licenses.
   26:     /// 
   27:     /// Copyright notice: This notice may not be removed or altered from any source distribution.
   28:     /// </remarks> 
   29:     public class Inventory
   30:     {
   31:         /// <summary/>
   32:         public Inventory() { }
   33:  
   34:         /// <summary/>
   35:         public int Id { get; set; }
   36:  
   37:         /// <summary/>
   38:         public string Name { get; set; }
   39:  
   40:         /// <summary/>
   41:         public int Company { get; set; }
   42:  
   43:         /// <summary/>
   44:         public string Description { get; set; }
   45:  
   46:         /// <summary/>
   47:         public string BarCode { get; set; }
   48:  
   49:         /// <summary/>
   50:         public int Quantity { get; set; }
   51:  
   52:         /// <summary/>
   53:         public float Price { get; set; }
   54:  
   55:         /// <summary/>
   56:         public DateTime Created { get; set; }
   57:  
   58:         /// <summary/>
   59:         public DateTime Updated { get; set; }
   60:  
   61:         /// <summary/>
   62:         public string UserId { get; set; }
   63:  
   64:         ////////////////////////////////////////////////////////////////////////////
   65:  
   66:         /// <summary>
   67:         ///
   68:         /// </summary>
   69:         public static bool Create(Inventory newInventory, out string result)
   70:         {
   71:             bool b;
   72:  
   73:             b = false;
   74:             result = string.Empty;
   75:  
   76:             using (var db = new Ia.Ftn.Cl.Model.Db())
   77:             {
   78:                 newInventory.Created = newInventory.Updated = DateTime.UtcNow.AddHours(3);
   79:  
   80:                 db.Inventories.Add(newInventory);
   81:                 db.SaveChanges();
   82:  
   83:                 b = true;
   84:             }
   85:  
   86:             return b;
   87:         }
   88:  
   89:         ////////////////////////////////////////////////////////////////////////////
   90:  
   91:         /// <summary>
   92:         ///
   93:         /// </summary>
   94:         public static Inventory Read(int id)
   95:         {
   96:             Inventory inventory;
   97:  
   98:             using (var db = new Ia.Ftn.Cl.Model.Db())
   99:             {
  100:                 inventory = (from i in db.Inventories where i.Id == id select i).SingleOrDefault();
  101:             }
  102:  
  103:             return inventory;
  104:         }
  105:  
  106:         ////////////////////////////////////////////////////////////////////////////
  107:  
  108:         /// <summary>
  109:         ///
  110:         /// </summary>
  111:         public static List<Inventory> ReadList()
  112:         {
  113:             List<Inventory> inventoryList;
  114:  
  115:             using (var db = new Ia.Ftn.Cl.Model.Db())
  116:             {
  117:                 inventoryList = (from i in db.Inventories select i).ToList();
  118:             }
  119:  
  120:             return inventoryList;
  121:         }
  122:  
  123:         ////////////////////////////////////////////////////////////////////////////
  124:  
  125:         /// <summary>
  126:         ///
  127:         /// </summary>
  128:         public static bool Update(Inventory updatedInventory, out string result)
  129:         {
  130:             bool b;
  131:  
  132:             b = false;
  133:             result = string.Empty;
  134:  
  135:             using (var db = new Ia.Ftn.Cl.Model.Db())
  136:             {
  137:                 updatedInventory = (from i in db.Inventories where i.Id == updatedInventory.Id select i).SingleOrDefault();
  138:  
  139:                 updatedInventory.Updated = DateTime.UtcNow.AddHours(3);
  140:  
  141:                 db.Inventories.Attach(updatedInventory);
  142:  
  143:                 var v = db.Entry(updatedInventory);
  144:                 v.State = Microsoft.EntityFrameworkCore.EntityState.Modified;
  145:                 db.SaveChanges();
  146:  
  147:                 b = true;
  148:             }
  149:  
  150:             return b;
  151:         }
  152:  
  153:         ////////////////////////////////////////////////////////////////////////////
  154:  
  155:         /// <summary>
  156:         ///
  157:         /// </summary>
  158:         public bool Update(/*Ont updatedOnt*/ object updatedObject)
  159:         {
  160:             // below: this will not update Id, Created
  161:             bool updated;
  162:  
  163:             updated = false;
  164:  
  165:             //if (this.StateId != updatedOnt.StateId) { this.StateId = updatedOnt.StateId; updated = true; }
  166:  
  167:             //if (updated) this.Updated = DateTime.UtcNow.AddHours(3);
  168:  
  169:             return updated;
  170:         }
  171:  
  172:         ////////////////////////////////////////////////////////////////////////////
  173:  
  174:         /// <summary>
  175:         ///
  176:         /// </summary>
  177:         public static bool QuantityChange(int inventoryId, int increment, out string result)
  178:         {
  179:             bool b;
  180:             Inventory updatedInventory;
  181:  
  182:             b = false;
  183:             result = string.Empty;
  184:  
  185:             using (var db = new Ia.Ftn.Cl.Model.Db())
  186:             {
  187:                 updatedInventory = (from i in db.Inventories where i.Id == inventoryId select i).SingleOrDefault();
  188:  
  189:                 updatedInventory.Quantity += increment;
  190:  
  191:                 if (updatedInventory.Quantity >= 0)
  192:                 {
  193:                     // below: don't go below 0
  194:                     updatedInventory.Updated = DateTime.UtcNow.AddHours(3);
  195:  
  196:                     db.Inventories.Attach(updatedInventory);
  197:  
  198:                     var v = db.Entry(updatedInventory);
  199:                     v.State = Microsoft.EntityFrameworkCore.EntityState.Modified;
  200:                     db.SaveChanges();
  201:  
  202:                     b = true;
  203:                 }
  204:                 else
  205:                 {
  206:                     b = false;
  207:                 }
  208:             }
  209:  
  210:             return b;
  211:         }
  212:  
  213:         ////////////////////////////////////////////////////////////////////////////
  214:  
  215:         /// <summary>
  216:         ///
  217:         /// </summary>
  218:         public static bool Delete(int id, out string result)
  219:         {
  220:             bool b;
  221:  
  222:             b = false;
  223:             result = string.Empty;
  224:  
  225:             using (var db = new Ia.Ftn.Cl.Model.Db())
  226:             {
  227:                 var v = (from i in db.Inventories where i.Id == id select i).FirstOrDefault();
  228:  
  229:                 if (v.Quantity == 0)
  230:                 {
  231:                     db.Inventories.Remove(v);
  232:                     db.SaveChanges();
  233:  
  234:                     b = true;
  235:                 }
  236:                 else
  237:                 {
  238:                     result = "Item can't be deleted because quantity is not zero. ";
  239:  
  240:                     b = false;
  241:                 }
  242:             }
  243:  
  244:             return b;
  245:         }
  246:  
  247:         /*
  248: <?xml version="1.0" encoding="utf-8"?>
  249: 
  250: <inventory>
  251: 
  252:   <!--
  253:   Inventory System Requirements
  254: 
  255:   demand and
  256:   replenishment lead time data
  257: 
  258:   forecasts
  259: 
  260:   reviewing the stock
  261:   position;
  262:   - preparing the purchase
  263:   request;
  264:   - selecting the supplier;
  265:   receiving, inspecting, and
  266:   placing the material in
  267:   storage; and
  268:   - paying the vendor.
  269: 
  270:   Does the system estimate and
  271:   routinely update the per unit
  272:   inventory holding cost, which
  273:   is an estimate of the cost to
  274:   hold each additional unit of
  275:   inventory? Its primary
  276:   elements are storage space,
  277:   obsolescence, interest on
  278:   inventory investment, and
  279:   inventory shrinkage (due to
  280:   deterioration, theft, damage,
  281:   etc.).
  282:   4.
  283: 
  284: 
  285:   Does the system recompute
  286:   the Economic Order Quantity
  287:   (EOQ) on a regular, frequent
  288:   schedule, using the demand
  289:   forecast, ordering cost,
  290:   inventory holding cost, and
  291:   unit cost of the material? In
  292:   lieu of the EOQ, any other
  293:   optimum order quantity
  294:   calculation may be used,
  295:   provided (a) it is based on
  296:   sound business principles and
  297:   (b) it minimizes total cost,
  298:   including the sum of ordering
  299:   and inventory holding costs
  300: 
  301: 
  302:   Does the system recompute
  303:   the safety stock, if any, on a
  304:   regular and frequent schedule
  305: 
  306: 
  307:   Does the system recompute
  308:   the reorder point level on a
  309:   regular and frequent schedule
  310: 
  311: 
  312:   Does the system determine if
  313:   replenishment is needed on a
  314:   regular and frequent schedule,
  315:   basing the determination on
  316:   net stock and reorder point? If
  317:   needed, immediately initiate a
  318:   replenishment action using the
  319:   EOQ or other order quantity,
  320: 
  321:   Does the system provide
  322:   information on current
  323:   inventories and historical
  324:   usage to be used in capacity
  325:   planning?
  326: 
  327:   Does the system provide to
  328:   agency inventory managers
  329:   and designated internal review
  330:   officials, on a periodic or
  331:   requested basis, at least the
  332:   following types of
  333:   management information:
  334:   - demand?
  335:   - procurement lead time?
  336:   - procurement cycle?
  337:   - requirements?
  338:   - assets?
  339:   - available funds?
  340:   - budget versus actual?
  341:   - rates of fund utilization?
  342: 
  343:   Does the system record
  344:   information on material
  345:   returned by customers?
  346: 
  347:   Does the system provide
  348:   support for physical
  349:   verification of inventory
  350:   balances by location and type?
  351: 
  352:   Does the system record
  353:   changes in physical condition
  354:   (e.g., excellent, good, fair, or
  355:   poor), quantities, etc., based
  356:   on the results of physical
  357:   inventory verifications?
  358: 
  359:   =====================================
  360: 
  361:   Inventory System supports updating inventory information for all items, monitoring inventory depletion, and importing and exporting
  362:   inventory information to and from external systems of record
  363: 
  364:   =====================================
  365: 
  366:   Flexible configuration that allows for backordering and display of out of stock stock-keeping units (SKUs).
  367: 
  368:   Order checking and update through pipeline components.
  369: 
  370:   Full text search and query integration with the Catalog System.
  371: 
  372:   Transactional updates.
  373: 
  374:   Import and export operations similar to the Catalog System.
  375: 
  376:   Runtime APIs with methods for searching, browsing, viewing details, inventory search options that include product filtering, assigning inventory conditions, and roll-up values.
  377:   
  378:   
  379:   
  380:   Inventory Disposition consists of the following processes: (a) loaning
  381: process, (b) issuing process, and (c) disposal process.
  382: 
  383: 
  384: inventory shrinkage (due to
  385: deterioration, theft, damage,
  386: etc.).
  387: 4.
  388: 
  389: Economic Order Quantity
  390: (EOQ) on
  391: 
  392: 
  393:   <inventory>
  394:     <transaction>
  395:       <type id="1" name="Purchased" name_ar=""/>
  396:       <type id="2" name="Sold" name_ar=""/>
  397:       <type id="3" name="On Hold" name_ar=""/>
  398:       <type id="4" name="Waste" name_ar=""/>
  399:       <type id="0" name="Unspecified" name_ar="غير معرف"/>
  400:     </transaction>
  401:   </inventory>
  402: 
  403:   -->
  404: 
  405:   <type id="1" name="ONT" description=""/>
  406:   <type id="2" name="Computer" description=""/>
  407:   <type id="3" name="Board" description=""/>
  408:   <type id="4" name="Card" description=""/>
  409:   <type id="5" name="Switch" description=""/>
  410:   <type id="6" name="Cable" description=""/>
  411:   <type id="7" name="RJ" description=""/>
  412:   <type id="8" name="Screen" description=""/>
  413:   <type id="9" name="Keyboard" description=""/>
  414:   <type id="10" name="Mouse" description=""/>
  415:   <type id="11" name="Phone" description=""/>
  416: 
  417:   <item id="1" type_id="1" name="SFU" code="" discontinued="" description=""/>
  418: 
  419: </inventory>
  420:          */
  421:  
  422:         ////////////////////////////////////////////////////////////////////////////
  423:         ////////////////////////////////////////////////////////////////////////////
  424:     }
  425:  
  426:     ////////////////////////////////////////////////////////////////////////////
  427:     ////////////////////////////////////////////////////////////////////////////
  428: }