1: using System;
2: using System.Collections;
3: using System.Collections.Generic;
4: using System.Linq;
5: using System.Web;
6: using System.ComponentModel.DataAnnotations;
7: using System.ComponentModel.DataAnnotations.Schema;
8: using System.Data;
9:
10: namespace Ia.TentPlay.Cl.Model.Business.Trek
11: {
12: ////////////////////////////////////////////////////////////////////////////
13:
14: /// <summary publish="true">
15: /// FeatureClass Support class for TentPlay Trek business model
16: /// </summary>
17: ///
18: /// <remarks>
19: /// Copyright © 2012-2017 Jasem Y. Al-Shamlan (info@ia.com.kw), Integrated Applications - Kuwait. All Rights Reserved.
20: ///
21: /// This library is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by
22: /// the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
23: ///
24: /// This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
25: /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
26: ///
27: /// You should have received a copy of the GNU General Public License along with this library. If not, see http://www.gnu.org/licenses.
28: ///
29: /// Copyright notice: This notice may not be removed or altered from any source distribution.
30: /// </remarks>
31: public partial class FeatureDesignation
32: {
33: /// <summary/>
34: public FeatureDesignation() { }
35: ///<summary/>
36: public string Id { get; set; }
37: ///<summary/>
38: public string Name { get; set; }
39: ///<summary/>
40: public int Count { get; set; }
41: ///<summary/>
42: public string FeatureClass { get; set; }
43:
44: ////////////////////////////////////////////////////////////////////////////
45: ////////////////////////////////////////////////////////////////////////////
46: }
47:
48: ////////////////////////////////////////////////////////////////////////////
49: ////////////////////////////////////////////////////////////////////////////
50: }